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Near-Death Experience

Near-Death Experience {2}{W}{W}{W}

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Prints (10)

Set#RarityFinishesUSDFoil USD
From the Vault: Lore (V16) 10 mythic foil $0.55
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil $0.51 $2.08
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil

Rulings

  • 2010-06-15 This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
  • 2010-06-15 In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.