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Near-Death Experience

Near-Death Experience {2}{W}{W}{W}

Enchantment

At the beginning of your upkeep, if you have exactly 1 life, you win the game.

Prints (10)

Set#RarityFinishesUSDFoil USD
From the Vault: Lore (V16) 10 mythic foil — $0.55
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil — —
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil — —
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil — —
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil — —
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil $0.51 $2.08
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil — —
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil — —
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil — —
Rise of the Eldrazi (ROE) 38 rare nonfoil, foil — —

Rulings

  • 2010-06-15 This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
  • 2010-06-15 In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.