Near-Death Experience {2}{W}{W}{W}
Enchantment
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| From the Vault: Lore (V16) | 10 | mythic | foil | — | $0.55 |
| Rise of the Eldrazi (ROE) | 38 | rare | nonfoil, foil | — | — |
| Rise of the Eldrazi (ROE) | 38 | rare | nonfoil, foil | — | — |
| Rise of the Eldrazi (ROE) | 38 | rare | nonfoil, foil | — | — |
| Rise of the Eldrazi (ROE) | 38 | rare | nonfoil, foil | — | — |
| Rise of the Eldrazi (ROE) | 38 | rare | nonfoil, foil | $0.51 | $2.08 |
| Rise of the Eldrazi (ROE) | 38 | rare | nonfoil, foil | — | — |
| Rise of the Eldrazi (ROE) | 38 | rare | nonfoil, foil | — | — |
| Rise of the Eldrazi (ROE) | 38 | rare | nonfoil, foil | — | — |
| Rise of the Eldrazi (ROE) | 38 | rare | nonfoil, foil | — | — |
Rulings
- 2010-06-15 This ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if you have exactly 1 life as your upkeep begins, and (2) the ability does nothing if your life total is anything other than 1 by the time it resolves.
- 2010-06-15 In a Two-Headed Giant game, anything that cares about your life total checks your team’s life total. You’ll win the game if your team has exactly 1 life.