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Wasteland Raider

Wasteland Raider {2}{B}{B}

Creature — Human Mercenary

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, each player sacrifices a creature of their choice.

4/3

Prints (12)

Set#RarityFinishesUSDFoil USD
Fallout (PIP) 580 rare foil — $1.61
Fallout (PIP) 52 rare nonfoil, foil — —
Fallout (PIP) 383 rare nonfoil, foil $1.34 $0.93
Fallout (PIP) 383 rare nonfoil, foil — —
Fallout (PIP) 52 rare nonfoil, foil — —
Fallout (PIP) 52 rare nonfoil, foil — —
Fallout (PIP) 383 rare nonfoil, foil — —
Fallout (PIP) 52 rare nonfoil, foil — —
Fallout (PIP) 52 rare nonfoil, foil $0.41 $0.74
Fallout (PIP) 911 rare foil — $3.01
Fallout (PIP) 52 rare nonfoil, foil — —
Fallout (PIP) 52 rare nonfoil, foil — —

Rulings

  • 2024-03-08 If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
  • 2024-03-08 If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
  • 2024-03-08 The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
  • 2024-03-08 If the spell is countered, the squad ability will not trigger, and no tokens will be created.
  • 2024-03-08 You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.