Wasteland Raider {2}{B}{B}
Creature — Human Mercenary
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, each player sacrifices a creature of their choice.
4/3
Prints (12)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Fallout (PIP) | 580 | rare | foil | — | $1.61 |
| Fallout (PIP) | 52 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 383 | rare | nonfoil, foil | $1.34 | $0.93 |
| Fallout (PIP) | 383 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 52 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 52 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 383 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 52 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 52 | rare | nonfoil, foil | $0.41 | $0.74 |
| Fallout (PIP) | 911 | rare | foil | — | $3.01 |
| Fallout (PIP) | 52 | rare | nonfoil, foil | — | — |
| Fallout (PIP) | 52 | rare | nonfoil, foil | — | — |
Rulings
- 2024-03-08 If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
- 2024-03-08 If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
- 2024-03-08 The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
- 2024-03-08 If the spell is countered, the squad ability will not trigger, and no tokens will be created.
- 2024-03-08 You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.