Take the Fall {U}
Instant
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
Prints (8)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Outlaws of Thunder Junction (OTJ) | 73 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 73 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 73 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 73 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 73 | common | nonfoil, foil | $0.16 | $0.13 |
| Outlaws of Thunder Junction (OTJ) | 73 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 73 | common | nonfoil, foil | — | — |
| Outlaws of Thunder Junction (OTJ) | 73 | common | nonfoil, foil | — | — |
Rulings
- 2024-04-12 Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
- 2024-04-12 A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
- 2024-04-12 If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.