Call from the Grave {2}{B}
Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
Prints (2)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Mystery Booster 2 (MB2) | 541 | rare | nonfoil | $0.24 | — |
| Astral Cards (PAST) | 2 | common | nonfoil | — | — |
Rulings
- 2024-11-08 To choose a random creature from a random graveyard, first choose a random graveyard with at least one creature card in it. Then choose a random creature card from that graveyard.
- 2024-11-08 For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
- 2024-11-08 The choices of random creature and random graveyard are made as Call from the Grave resolves.
- 2024-11-08 Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
- 2024-11-08 The amount of damage Call from the Grave deals is determined by the casting cost . . . er, mana value of the permanent that was put onto the battlefield by Call from the Grave (even if it’s not a creature at that time). In the case where no permanent was put onto the battlefield, Call from the Grave won’t deal any damage.
- 2024-11-08 Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).