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Soulcoil Viper

Soulcoil Viper {2}{B}

Creature — Snake

{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield with a finality counter on it. Activate only as a sorcery. (If a creature with a finality counter on it would die, exile it instead.)

2/3

Prints (8)

Set#RarityFinishesUSDFoil USD
The Lost Caverns of Ixalan (LCI) 120 uncommon nonfoil, foil — —
The Lost Caverns of Ixalan (LCI) 120 uncommon nonfoil, foil — —
The Lost Caverns of Ixalan (LCI) 120 uncommon nonfoil, foil — —
The Lost Caverns of Ixalan (LCI) 120 uncommon nonfoil, foil $0.17 $0.20
The Lost Caverns of Ixalan (LCI) 120 uncommon nonfoil, foil — —
The Lost Caverns of Ixalan (LCI) 120 uncommon nonfoil, foil — —
The Lost Caverns of Ixalan (LCI) 120 uncommon nonfoil, foil — —
The Lost Caverns of Ixalan (LCI) 120 uncommon nonfoil, foil — —

Rulings

  • 2023-11-10 Because you choose the target of Soulcoil Viper's ability before you pay the cost of sacrificing it, Soulcoil Viper can't be the target of its own ability.
  • 2023-11-10 Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
  • 2023-11-10 Multiple finality counters on a single permanent are redundant.
  • 2023-11-10 Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
  • 2023-11-10 Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.