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Kaito's Pursuit

Kaito's Pursuit {2}{B}

Sorcery

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Prints (11)

Set#RarityFinishesUSDFoil USD
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil $0.30 $0.26
Kamigawa: Neon Dynasty (NEO) 103 common nonfoil, foil

Rulings

  • 2022-02-18 The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.