Evangelize {4}{W}
Sorcery
Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control.
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Time Spiral (TSP) | 16 | rare | nonfoil, foil | $0.45 | $1.33 |
| Time Spiral (TSP) | 16 | rare | nonfoil, foil | — | — |
| Time Spiral (TSP) | 16 | rare | nonfoil, foil | — | — |
| Time Spiral (TSP) | 16 | rare | nonfoil, foil | — | — |
| Time Spiral (TSP) | 16 | rare | nonfoil, foil | — | — |
| Time Spiral (TSP) | 16 | rare | nonfoil, foil | — | — |
| Time Spiral (TSP) | 16 | rare | nonfoil, foil | — | — |
| Time Spiral (TSP) | 16 | rare | nonfoil, foil | — | — |
| Time Spiral (TSP) | 16 | rare | nonfoil, foil | — | — |
Rulings
- 2006-09-25 When you put the spell on the stack, you choose an opponent, then that opponent chooses the target. This is not a choice made on resolution.
- 2006-09-25 The target of the spell is a creature the chosen opponent controls. As Evangelize resolves, if the target isn’t a creature controlled by the chosen opponent, Evangelize won’t resolve. If Evangelize’s target is changed (via Shunt, for example), the new target must be a creature controlled by the chosen opponent.