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Safehold Sentry

Safehold Sentry {1}{W}

Creature — Elf Warrior

{2}{W}, {Q}: This creature gets +0/+2 until end of turn. ({Q} is the untap symbol.)

2/2

Prints (9)

Set#RarityFinishesUSDFoil USD
Shadowmoor (SHM) 22 common nonfoil, foil
Shadowmoor (SHM) 22 common nonfoil, foil
Shadowmoor (SHM) 22 common nonfoil, foil
Shadowmoor (SHM) 22 common nonfoil, foil
Shadowmoor (SHM) 22 common nonfoil, foil
Shadowmoor (SHM) 22 common nonfoil, foil
Shadowmoor (SHM) 22 common nonfoil, foil
Shadowmoor (SHM) 22 common nonfoil, foil
Shadowmoor (SHM) 22 common nonfoil, foil $0.11 $0.27

Rulings

  • 2008-05-01 If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
  • 2008-05-01 If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability, unless the creature has haste.
  • 2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)