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Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment — Case

When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.

Prints (1)

Set#RarityFinishesUSDFoil USD
Alchemy: Murders at Karlov Manor (YMKM) 4 mythic nonfoil