Case of the Lost Witness {1}{U}
Enchantment — Case
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card. To solve — You control a legendary Homunculus. Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Prints (1)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Alchemy: Murders at Karlov Manor (YMKM) | 4 | mythic | nonfoil | — | — |