Olivia, Mobilized for War {1}{B}{R}
Legendary Creature — Vampire Knight
Flying Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
3/3
Prints (16)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Shadows over Innistrad Remastered (SIR) | 239 | mythic | nonfoil | — | — |
| Secret Lair Drop (SLD) | 492 | mythic | nonfoil, foil | $11.77 | $12.41 |
| Secret Lair Drop (SLD) | 699 | mythic | nonfoil, foil | $2.70 | $3.53 |
| The List (PLST) | SOI-248 | mythic | nonfoil | $3.40 | — |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
| Shadows over Innistrad Promos (PSOI) | 248s | mythic | foil | — | $11.17 |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | $0.65 | $4.34 |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
| Shadows over Innistrad (SOI) | 248 | mythic | nonfoil, foil | — | — |
Rulings
- 2016-04-08 If you discard a card, the creature only gains haste until end of turn, but the +1/+1 counter and Vampire subtype remain indefinitely.
- 2016-04-08 If the entering creature leaves the battlefield before the triggered ability of Olivia, Mobilized for War resolves, you may still discard a card. The rest of the ability has no effect.
- 2016-04-08 You decide whether to discard a card as the triggered ability of Olivia, Mobilized for War resolves. If you do, the rest of the ability’s effects happen before any player may take actions.