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Vault 87: Forced Evolution

Vault 87: Forced Evolution {3}{G}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control this Saga. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.

Prints (8)

Set#RarityFinishesUSDFoil USD
Fallout (PIP) 122 rare nonfoil, foil
Fallout (PIP) 122 rare nonfoil, foil
Fallout (PIP) 122 rare nonfoil, foil
Fallout (PIP) 122 rare nonfoil, foil $0.33 $0.35
Fallout (PIP) 650 rare foil $3.51
Fallout (PIP) 122 rare nonfoil, foil
Fallout (PIP) 122 rare nonfoil, foil
Fallout (PIP) 122 rare nonfoil, foil

Rulings

  • 2024-03-08 The target of Vault 87's first chapter ability only needs to be a non-Mutant when that ability is put onto the stack and when that ability resolves. The control effect won't end if it later becomes a Mutant (perhaps because of the effect of the second chapter ability).
  • 2024-03-08 If Vault 87 leaves the battlefield before its first chapter ability resolves, you won't gain control of the target creature at all.
  • 2024-03-08 Use the greatest power among Mutants you control as Vault 87's last ability resolves to determine how many cards to draw.