Aeromoeba {3}{U}
Creature — Elemental Beast
Flying Discard a card: Switch this creature's power and toughness until end of turn.
2/4
Prints (23)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Jumpstart: Historic Horizons (J21) | 163 | common | nonfoil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil, etched | $0.06 | $0.14 |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | $0.13 | $0.16 |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 37 | common | nonfoil, foil | — | — |
| Modern Horizons 2 (MH2) | 389 | common | nonfoil, foil | — | — |
Rulings
- 2021-06-18 Because damage remains marked on a creature until the cleanup step or an effect removes that damage, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.
- 2021-06-18 Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you switch Aeromoeba's power and toughness and then give it +2/+0 later in the turn, it's a 4/4 creature, not a 6/2 creature.
- 2021-06-18 Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.