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Reckless Amplimancer

Reckless Amplimancer {1}{G}

Creature — Elf Druid

{4}{G}: Double this creature's power and toughness until end of turn.

2/2

Prints (24)

Set#RarityFinishesUSDFoil USD
Foundations Jumpstart (J25) 706 common nonfoil
Foundations Jumpstart (J25) 706 common nonfoil $0.09
Foundations Jumpstart (J25) 706 common nonfoil
Foundations Jumpstart (J25) 706 common nonfoil
Foundations Jumpstart (J25) 706 common nonfoil
Foundations Jumpstart (J25) 706 common nonfoil
Jumpstart 2022 (J22) 716 common nonfoil
Jumpstart 2022 (J22) 716 common nonfoil
Jumpstart 2022 (J22) 716 common nonfoil $0.15
Jumpstart 2022 (J22) 716 common nonfoil
Jumpstart 2022 (J22) 716 common nonfoil
Jumpstart 2022 (J22) 716 common nonfoil
Jumpstart 2022 (J22) 716 common nonfoil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil $0.06 $0.07
Strixhaven: School of Mages (STX) 141 common nonfoil, foil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil
Strixhaven: School of Mages (STX) 141 common nonfoil, foil

Rulings

  • 2021-04-16 If a creature's power is less than 0 when it's doubled, instead that creature gets -X/-0, where X is how much less than 0 its power is. For example, if an effect has given Reckless Amplimancer -4/-0 so that it's a -2/2 creature, doubling its power and toughness gives it -2/+2, and it becomes a -4/4 creature.
  • 2021-04-16 If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.