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Growth-Chamber Guardian

Growth-Chamber Guardian {1}{G}

Creature — Elf Crab Warrior

{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

2/2

Prints (13)

Set#RarityFinishesUSDFoil USD
Ravnica Allegiance (RNA) 128 rare nonfoil, foil $0.16 $0.28
Ravnica Allegiance Promos (PRNA) 128p rare nonfoil, foil $0.15 $0.35
Ravnica Allegiance (RNA) 128 rare nonfoil, foil
Ravnica Allegiance Promos (PRNA) 128s rare foil $0.28
Ravnica Allegiance (RNA) 128 rare nonfoil, foil
Ravnica Allegiance (RNA) 128 rare nonfoil, foil
Ravnica Allegiance (RNA) 128 rare nonfoil, foil
Ravnica Allegiance (RNA) 128 rare nonfoil, foil
Ravnica Allegiance (RNA) 128 rare nonfoil, foil
Ravnica Allegiance (RNA) 128 rare nonfoil, foil
Ravnica Allegiance (RNA) 128 rare nonfoil, foil
Ravnica Allegiance (RNA) 128 rare nonfoil, foil
Ravnica Allegiance (RNA) 128 rare nonfoil, foil

Rulings

  • 2019-01-25 You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
  • 2019-01-25 An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
  • 2019-01-25 If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.