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Scale the Heights

Scale the Heights {2}{G}

Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Prints (18)

Set#RarityFinishesUSDFoil USD
Jumpstart 2022 (J22) 724 common nonfoil — —
Jumpstart 2022 (J22) 724 common nonfoil — —
Jumpstart 2022 (J22) 724 common nonfoil $0.20 —
Jumpstart 2022 (J22) 724 common nonfoil — —
Jumpstart 2022 (J22) 724 common nonfoil — —
Jumpstart 2022 (J22) 724 common nonfoil — —
Jumpstart 2022 (J22) 724 common nonfoil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil — —
Zendikar Rising (ZNR) 202 common nonfoil, foil $0.10 $0.19
Zendikar Rising (ZNR) 202 common nonfoil, foil — —

Rulings

  • 2020-09-25 The permission to play lands is cumulative with other effects that allow you to play additional lands, such as that of Nahiri’s Lithoforming.
  • 2020-09-25 You don’t play a land as Scale the Heights resolves; Scale the Heights fully resolves first and you draw a card, perhaps including a land you’ll play later. If it’s not your turn, you won’t be able to play a land this turn at all.
  • 2020-09-25 If you choose a target creature and it’s an illegal target by the time Scale the Heights tries to resolve, the spell doesn’t resolve. You don’t gain life, draw a card, or get to play an additional land.