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Scale the Heights

Scale the Heights {2}{G}

Sorcery

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Prints (18)

Set#RarityFinishesUSDFoil USD
Jumpstart 2022 (J22) 724 common nonfoil
Jumpstart 2022 (J22) 724 common nonfoil
Jumpstart 2022 (J22) 724 common nonfoil $0.20
Jumpstart 2022 (J22) 724 common nonfoil
Jumpstart 2022 (J22) 724 common nonfoil
Jumpstart 2022 (J22) 724 common nonfoil
Jumpstart 2022 (J22) 724 common nonfoil
Zendikar Rising (ZNR) 202 common nonfoil, foil
Zendikar Rising (ZNR) 202 common nonfoil, foil
Zendikar Rising (ZNR) 202 common nonfoil, foil
Zendikar Rising (ZNR) 202 common nonfoil, foil
Zendikar Rising (ZNR) 202 common nonfoil, foil
Zendikar Rising (ZNR) 202 common nonfoil, foil
Zendikar Rising (ZNR) 202 common nonfoil, foil
Zendikar Rising (ZNR) 202 common nonfoil, foil
Zendikar Rising (ZNR) 202 common nonfoil, foil
Zendikar Rising (ZNR) 202 common nonfoil, foil $0.10 $0.19
Zendikar Rising (ZNR) 202 common nonfoil, foil

Rulings

  • 2020-09-25 The permission to play lands is cumulative with other effects that allow you to play additional lands, such as that of Nahiri’s Lithoforming.
  • 2020-09-25 You don’t play a land as Scale the Heights resolves; Scale the Heights fully resolves first and you draw a card, perhaps including a land you’ll play later. If it’s not your turn, you won’t be able to play a land this turn at all.
  • 2020-09-25 If you choose a target creature and it’s an illegal target by the time Scale the Heights tries to resolve, the spell doesn’t resolve. You don’t gain life, draw a card, or get to play an additional land.