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Protection Magic

Protection Magic {1}{W}

Instant

Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)

Prints (10)

Set#RarityFinishesUSDFoil USD
Final Fantasy Commander (FIC) 24 rare nonfoil, foil
Final Fantasy Commander (FIC) 107 rare nonfoil, foil $0.93 $1.95
Final Fantasy Commander (FIC) 24 rare nonfoil, foil
Final Fantasy Commander (FIC) 24 rare nonfoil, foil
Final Fantasy Commander (FIC) 24 rare nonfoil, foil
Final Fantasy Commander (FIC) 24 rare nonfoil, foil $0.37
Final Fantasy Commander (FIC) 107 rare nonfoil, foil
Final Fantasy Commander (FIC) 107 rare nonfoil, foil
Final Fantasy Commander (FIC) 107 rare nonfoil, foil
Final Fantasy Commander (FIC) 24 rare nonfoil, foil

Rulings

  • 2025-06-06 If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • 2025-06-06 Removing a shield counter when a permanent would be dealt damage or destroyed isn't the same as regenerating that permanent.
  • 2025-06-06 Shield counters don't prevent players from sacrificing creatures.
  • 2025-06-06 If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • 2025-06-06 "Shield" is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • 2025-06-06 A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.