Distant Memories {2}{U}{U}
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | $0.30 | $0.58 |
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | — | — |
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | — | — |
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | — | — |
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | — | — |
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | — | — |
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | — | — |
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | — | — |
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | — | — |
| Mirrodin Besieged (MBS) | 24 | rare | nonfoil, foil | — | — |
Rulings
- 2011-06-01 If no opponent has you put the card into your hand, the card remains exiled.
- 2011-06-01 The card is exiled face up. Each opponent will know what the card is when deciding whether to have you put it in your hand.
- 2011-06-01 In multiplayer formats, your opponents each make the decision in turn order.