Cyclops Superconductor {1}{U}{R}
Creature — Cyclops Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you get {E}{E}{E} (three energy counters). When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.
2/2
Prints (8)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Modern Horizons 3 (MH3) | 182 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 182 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 182 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 182 | common | nonfoil, foil | $0.10 | $0.20 |
| Modern Horizons 3 (MH3) | 182 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 182 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 182 | common | nonfoil, foil | — | — |
| Modern Horizons 3 (MH3) | 182 | common | nonfoil, foil | — | — |
Rulings
- 2024-06-07 Use the power of Cyclops Superconductor as it last existed on the battlefield to determine the amount of damage Cyclops Superconductor deals due to its reflexive triggered ability.
- 2024-06-07 You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.