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Cyclops Superconductor

Cyclops Superconductor {1}{U}{R}

Creature — Cyclops Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you get {E}{E}{E} (three energy counters). When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.

2/2

Prints (8)

Set#RarityFinishesUSDFoil USD
Modern Horizons 3 (MH3) 182 common nonfoil, foil
Modern Horizons 3 (MH3) 182 common nonfoil, foil
Modern Horizons 3 (MH3) 182 common nonfoil, foil
Modern Horizons 3 (MH3) 182 common nonfoil, foil $0.10 $0.20
Modern Horizons 3 (MH3) 182 common nonfoil, foil
Modern Horizons 3 (MH3) 182 common nonfoil, foil
Modern Horizons 3 (MH3) 182 common nonfoil, foil
Modern Horizons 3 (MH3) 182 common nonfoil, foil

Rulings

  • 2024-06-07 Use the power of Cyclops Superconductor as it last existed on the battlefield to determine the amount of damage Cyclops Superconductor deals due to its reflexive triggered ability.
  • 2024-06-07 You don't choose a target for Cyclops Superconductor's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you pay {E}{E}{E} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.