Hold for Ransom {1}{W}
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | $0.08 | $0.06 |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
| Streets of New Capenna (SNC) | 16 | common | nonfoil, foil | — | — |
Rulings
- 2022-04-29 The ability Hold for Ransom grants to the enchanted creature can be activated only by that creature's controller, who is usually not the same player who controls Hold for Ransom.