Gilt-Leaf Archdruid {3}{G}{G}
Creature — Elf Druid
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
3/3
Prints (10)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| The List (PLST) | MOR-124 | rare | nonfoil | $9.22 | — |
| Morningtide (MOR) | 124 | rare | nonfoil, foil | — | — |
| Morningtide (MOR) | 124 | rare | nonfoil, foil | — | — |
| Morningtide (MOR) | 124 | rare | nonfoil, foil | — | — |
| Morningtide (MOR) | 124 | rare | nonfoil, foil | — | — |
| Morningtide (MOR) | 124 | rare | nonfoil, foil | — | — |
| Morningtide (MOR) | 124 | rare | nonfoil, foil | $11.71 | $58.87 |
| Morningtide (MOR) | 124 | rare | nonfoil, foil | — | — |
| Morningtide (MOR) | 124 | rare | nonfoil, foil | — | — |
| Morningtide (MOR) | 124 | rare | nonfoil, foil | — | — |
Rulings
- 2008-04-01 Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures (including Gilt-Leaf Archdruid itself) that haven’t been under your control since your most recent turn began to pay the cost.
- 2008-04-01 The second ability’s effect has no duration. You retain control of those lands until the game ends or until some other effect causes them to change control.