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Death Frenzy

Death Frenzy {3}{B}{G}

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

Prints (11)

Set#RarityFinishesUSDFoil USD
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil — —
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil $0.07 $0.35

Rulings

  • 2014-09-20 Only creatures on the battlefield when Death Frenzy resolves will get -2/-2. However, if a creature enters the battlefield and then dies later that turn, you’ll gain 1 life for it.
  • 2014-09-20 You gain 1 life for each creature that Death Frenzy causes to have a toughness of 0 or less. The delayed triggered ability is created before state-based actions cause any creatures with 0 or less toughness to die.