Death Frenzy {3}{B}{G}
Sorcery
All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.
Prints (11)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | — | — |
| Khans of Tarkir (KTK) | 172 | uncommon | nonfoil, foil | $0.07 | $0.35 |
Rulings
- 2014-09-20 Only creatures on the battlefield when Death Frenzy resolves will get -2/-2. However, if a creature enters the battlefield and then dies later that turn, you’ll gain 1 life for it.
- 2014-09-20 You gain 1 life for each creature that Death Frenzy causes to have a toughness of 0 or less. The delayed triggered ability is created before state-based actions cause any creatures with 0 or less toughness to die.