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Death Frenzy

Death Frenzy {3}{B}{G}

Sorcery

All creatures get -2/-2 until end of turn. Whenever a creature dies this turn, you gain 1 life.

Prints (11)

Set#RarityFinishesUSDFoil USD
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil
Khans of Tarkir (KTK) 172 uncommon nonfoil, foil $0.07 $0.35

Rulings

  • 2014-09-20 Only creatures on the battlefield when Death Frenzy resolves will get -2/-2. However, if a creature enters the battlefield and then dies later that turn, you’ll gain 1 life for it.
  • 2014-09-20 You gain 1 life for each creature that Death Frenzy causes to have a toughness of 0 or less. The delayed triggered ability is created before state-based actions cause any creatures with 0 or less toughness to die.