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Pale Wayfarer

Pale Wayfarer {5}{W}{W}

Creature — Spirit Giant

{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)

4/4

Prints (9)

Set#RarityFinishesUSDFoil USD
Shadowmoor (SHM) 17 uncommon nonfoil, foil — —
Shadowmoor (SHM) 17 uncommon nonfoil, foil — —
Shadowmoor (SHM) 17 uncommon nonfoil, foil — —
Shadowmoor (SHM) 17 uncommon nonfoil, foil — —
Shadowmoor (SHM) 17 uncommon nonfoil, foil — —
Shadowmoor (SHM) 17 uncommon nonfoil, foil — —
Shadowmoor (SHM) 17 uncommon nonfoil, foil — —
Shadowmoor (SHM) 17 uncommon nonfoil, foil — —
Shadowmoor (SHM) 17 uncommon nonfoil, foil $0.12 $0.35

Rulings

  • 2008-05-01 If the permanent is already untapped, you can’t activate its {Q} ability. That’s because you can’t pay the “Untap this permanent” cost.
  • 2008-05-01 When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can’t be responded to. (The actual ability can be responded to, of course.)
  • 2008-05-01 If a creature with an {Q} ability hasn’t been under your control since your most recent turn began, you can’t activate that ability, unless the creature has haste.