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Justice

Justice {2}{W}{W}

Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.

Prints (16)

Set#RarityFinishesUSDFoil USD
Fifth Edition (5ED) 41 uncommon nonfoil
Fifth Edition (5ED) 41 uncommon nonfoil
Fifth Edition (5ED) 41 uncommon nonfoil
Fifth Edition (5ED) 41 uncommon nonfoil
Fifth Edition (5ED) 41 uncommon nonfoil
Fifth Edition (5ED) 41 uncommon nonfoil
Fifth Edition (5ED) 41 uncommon nonfoil
Fifth Edition (5ED) 41 uncommon nonfoil $0.17
Fifth Edition (5ED) 41 uncommon nonfoil
Fifth Edition (5ED) 41 uncommon nonfoil
Ice Age (ICE) 32 uncommon nonfoil
Ice Age (ICE) 32 uncommon nonfoil
Ice Age (ICE) 32 uncommon nonfoil
Ice Age (ICE) 32 uncommon nonfoil $0.31
Ice Age (ICE) 32 uncommon nonfoil
Ice Age (ICE) 32 uncommon nonfoil

Rulings

  • 2004-10-04 The damage done by Justice is done as a triggered ability, which is added to the stack just after the red creature or spell deals its damage.
  • 2004-10-04 If a single source does damage to multiple targets at once, Justice will add up all the damage done and deal damage to the source’s controller at one time (not multiple separate damagings).