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Cytoplast Manipulator

Cytoplast Manipulator {2}{U}{U}

Creature — Human Wizard Mutant

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

0/0

Prints (15)

Set#RarityFinishesUSDFoil USD
Teenage Mutant Ninja Turtles Source Material (PZA) 5 mythic nonfoil, foil $0.47 $1.44
Teenage Mutant Ninja Turtles Source Material (PZA) 5 mythic nonfoil, foil — —
Teenage Mutant Ninja Turtles Source Material (PZA) 5 mythic nonfoil, foil — —
Teenage Mutant Ninja Turtles Source Material (PZA) 5 mythic nonfoil, foil — —
Teenage Mutant Ninja Turtles Source Material (PZA) 5 mythic nonfoil, foil — —
Teenage Mutant Ninja Turtles Source Material (PZA) 5 mythic nonfoil, foil — —
Dissension (DIS) 23 rare nonfoil, foil — —
Dissension (DIS) 23 rare nonfoil, foil — —
Dissension (DIS) 23 rare nonfoil, foil — —
Dissension (DIS) 23 rare nonfoil, foil — —
Dissension (DIS) 23 rare nonfoil, foil $5.56 $22.00
Dissension (DIS) 23 rare nonfoil, foil — —
Dissension (DIS) 23 rare nonfoil, foil — —
Dissension (DIS) 23 rare nonfoil, foil — —
Dissension (DIS) 23 rare nonfoil, foil — —

Rulings

  • 2006-05-01 The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn't end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
  • 2006-05-01 If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller's control.