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Puppeteer Clique

Puppeteer Clique {3}{B}{B}

Creature — Faerie Wizard

Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

3/2

Prints (52)

Set#RarityFinishesUSDFoil USD
Lorwyn Eclipsed Commander (ECC) 84 rare nonfoil
Lorwyn Eclipsed Commander (ECC) 84 rare nonfoil
Lorwyn Eclipsed Commander (ECC) 84 rare nonfoil
Lorwyn Eclipsed Commander (ECC) 84 rare nonfoil
Lorwyn Eclipsed Commander (ECC) 84 rare nonfoil
Lorwyn Eclipsed Commander (ECC) 84 rare nonfoil $0.36
Wilds of Eldraine Commander (WOC) 115 rare nonfoil
Wilds of Eldraine Commander (WOC) 115 rare nonfoil
Wilds of Eldraine Commander (WOC) 115 rare nonfoil
Wilds of Eldraine Commander (WOC) 115 rare nonfoil
Wilds of Eldraine Commander (WOC) 115 rare nonfoil
Wilds of Eldraine Commander (WOC) 115 rare nonfoil $0.60
Wilds of Eldraine Commander (WOC) 115 rare nonfoil
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil $0.31
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil
Commander Legends: Battle for Baldur's Gate (CLB) 769 rare nonfoil
New Capenna Commander (NCC) 257 rare nonfoil
New Capenna Commander (NCC) 257 rare nonfoil $0.35
New Capenna Commander (NCC) 257 rare nonfoil
New Capenna Commander (NCC) 257 rare nonfoil
New Capenna Commander (NCC) 257 rare nonfoil
New Capenna Commander (NCC) 257 rare nonfoil
New Capenna Commander (NCC) 257 rare nonfoil
New Capenna Commander (NCC) 257 rare nonfoil
New Capenna Commander (NCC) 257 rare nonfoil
New Capenna Commander (NCC) 257 rare nonfoil
Commander 2017 (C17) 121 rare nonfoil
Commander 2017 (C17) 121 rare nonfoil
Commander 2017 (C17) 121 rare nonfoil
Commander 2017 (C17) 121 rare nonfoil
Commander 2017 (C17) 121 rare nonfoil $0.43
Commander 2017 (C17) 121 rare nonfoil
Commander 2017 (C17) 121 rare nonfoil
Modern Masters 2015 (MM2) 91 rare nonfoil, foil $0.48 $7.21
Modern Masters 2015 (MM2) 91 rare nonfoil, foil
Modern Masters 2015 (MM2) 91 rare nonfoil, foil
Shadowmoor (SHM) 75 rare nonfoil, foil
Shadowmoor (SHM) 75 rare nonfoil, foil $1.38 $17.57
Shadowmoor (SHM) 75 rare nonfoil, foil
Shadowmoor (SHM) 75 rare nonfoil, foil
Shadowmoor (SHM) 75 rare nonfoil, foil
Shadowmoor (SHM) 75 rare nonfoil, foil
Shadowmoor (SHM) 75 rare nonfoil, foil
Shadowmoor (SHM) 75 rare nonfoil, foil
Shadowmoor (SHM) 75 rare nonfoil, foil

Rulings

  • 2013-06-07 If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • 2013-06-07 When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • 2013-06-07 If a creature with persist stops being a creature, persist will still work.
  • 2013-06-07 If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • 2013-06-07 The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • 2013-06-07 If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • 2013-06-07 If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.