Guul Draz Vampire {B}
Creature — Vampire Rogue
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1
Prints (9)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Zendikar (ZEN) | 93 | common | nonfoil, foil | — | — |
| Zendikar (ZEN) | 93 | common | nonfoil, foil | — | — |
| Zendikar (ZEN) | 93 | common | nonfoil, foil | — | — |
| Zendikar (ZEN) | 93 | common | nonfoil, foil | — | — |
| Zendikar (ZEN) | 93 | common | nonfoil, foil | — | — |
| Zendikar (ZEN) | 93 | common | nonfoil, foil | — | — |
| Zendikar (ZEN) | 93 | common | nonfoil, foil | $0.29 | $2.07 |
| Zendikar (ZEN) | 93 | common | nonfoil, foil | — | — |
| Zendikar (ZEN) | 93 | common | nonfoil, foil | — | — |
Rulings
- 2009-10-01 If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it’s blocked, changing its colors won’t change that.
- 2009-10-01 Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can’t be blocked except by artifact creatures and/or black creatures. If it’s turned white, then it can’t be blocked except by artifact creatures and/or white creatures.