Escape Tunnel
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
Prints (20)
| Set | # | Rarity | Finishes | USD | Foil USD |
|---|---|---|---|---|---|
| Teenage Mutant Ninja Turtles (TMT) | 184 | common | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 184 | common | nonfoil, foil | $0.30 | $0.26 |
| Teenage Mutant Ninja Turtles (TMT) | 184 | common | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 184 | common | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 184 | common | nonfoil, foil | — | — |
| Teenage Mutant Ninja Turtles (TMT) | 184 | common | nonfoil, foil | — | — |
| Edge of Eternities Commander (EOC) | 157 | common | nonfoil | — | — |
| Edge of Eternities Commander (EOC) | 157 | common | nonfoil | — | — |
| Edge of Eternities Commander (EOC) | 157 | common | nonfoil | — | — |
| Edge of Eternities Commander (EOC) | 157 | common | nonfoil | — | — |
| Edge of Eternities Commander (EOC) | 157 | common | nonfoil | $0.29 | — |
| Edge of Eternities Commander (EOC) | 157 | common | nonfoil | — | — |
| Murders at Karlov Manor (MKM) | 261 | common | nonfoil, foil | — | — |
| Murders at Karlov Manor (MKM) | 261 | common | nonfoil, foil | — | — |
| Murders at Karlov Manor (MKM) | 261 | common | nonfoil, foil | — | — |
| Murders at Karlov Manor (MKM) | 261 | common | nonfoil, foil | — | — |
| Murders at Karlov Manor (MKM) | 261 | common | nonfoil, foil | $0.26 | $0.34 |
| Murders at Karlov Manor (MKM) | 261 | common | nonfoil, foil | — | — |
| Murders at Karlov Manor (MKM) | 261 | common | nonfoil, foil | — | — |
| Murders at Karlov Manor (MKM) | 261 | common | nonfoil, foil | — | — |
Rulings
- 2026-01-27 Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.
- 2026-01-27 If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
- 2024-02-02 If the target creature's power is increased to 3 or greater after Escape Tunnel's last ability is activated but before it resolves, the ability doesn't resolve. However, if instead the creature's power is increased to 3 or greater after the ability resolves, it still can't be blocked that turn.
- 2024-02-02 Once a creature with power 2 or less has been blocked, Escape Tunnel's last ability won't cause it to become unblocked.